Does the story follow along side the anime/manga?
Jake: It does but it’s also more on its own. It does have a familiar story element to it. You know, cute girl, treasure hunter, beats up monsters, gets these long lost treasures, sells them for profit; stumbles across long lost map, goes to ruins to remove curse and it goes from there. It kind of extrapolates a little bit, but it’s a very old school, not cliché but very expected kind of a formula with the anime. Are there any details about multiplayer? Jake: There isn’t in this game and the reason was that Gajin originally released it in Russia. It’s changed very significantly since we picked it up for them. We made a lot of improvements to the engine, fixed framerate issues because there was a lot of blur they were trying to put into view which hinders what the player is seeing on the screen. So, we really did get the chance to make the game that they originally set out to make. Add lot of depth, a lot of levels. The original didn’t include multiplayer and we thought extensively about