Does the retro art approach feed well into the size limitation or is it a pure aesthetic approach?
MR: We get this question a lot. You would be surprised how much space I was able to fill up with this retro look. We get reviews that people say, “Oh, it’s just all 2D.” I mean, the whole thing is 3D. I did the whole thing in 3D. If you sort of look at how much is going on in all the animations, which aren’t super stellar animations, but if you look at all the stuff that’s happening with camera fly‑throughs and stuff, it didn’t really help the download size — if that’s what you want to know. And also we are music games and music takes up a lot of space. The retro aesthetic is a totally valid aesthetic, and it has a lot of cachet right now. MR: Yeah, and that was another thing I wanted to try to get away from. Right off the bat we were like, “Oh, we’re going to go full Atari‑style.” And I was like, “That’s cool but there’s a lot that’s in that style now.” I wanted to have an individual style that was kind of bred from the Atari style but was sort of uniquely ours. It’s funny and fun in