Does the card override the normal restrictions of the artillery unit, or not?
No. So if a General is attached to a artillery unit that was given an order to fire, then it would get the bonus, but it still won’t allow artillery to move and fire. Q: HIT AND RUN: Does the “Hit and Run” card to allow a cavalry unit to enter a woods or river hex on the first move then exit (possibly entering a second woods or river hex) on its second move? A: Yes. The intent of this “Hit and Run” card, is to give the cavalry unit two movements on the same card play. Another way to state this is to say a cavalry unit is making two movement turns on this card play. Normal Cavalry movement is one to three hexes. When cavalry enters a terrain hex that halts movement, its movement is stopped. What the “Hit and Run” card lets you do is to make a second move on the same turn. The Cavalry may not battle twice on the turn; it may only battle after its first movement. Of course, it does not need to make a move and may target an enemy in an adjacent hex. After its battle it may make a move. Ter
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- Does the card override the normal restrictions of the artillery unit, or not?