Does that mean we can expect Hang em High as well?
Brace yourself…Nope. Sorry. While everyone here is aware that Hang ‘Em High (and to a lesser extent Sidewinder) would be massively popular, our preliminary tests with Hang ‘Em High proved pretty quickly that the changed weapons and physics made it far less fun than you remember it being in Halo: Combat Evolved. Since each map was being lovingly crafted, polished and tested by a full team, we felt the resources were better spent on new maps. After all, if you loved Hang ‘Em High, you can still play it on Halo CE. Why has it taken so long for these maps to get released? The work on these new maps, from conception to completion was started after Halo 2 shipped. Almost immediately in fact. Not one of these maps incorporates anything from “unreleased” Halo 2 stuff. They were each created from scratch. We’re actually still doing final testing and cleaning up the odd texture. So it’s taken as long as it’s taken. We have NOT been sitting on these as some have suggested. We don’t just slap th