Does Shiva support the programming of custom shaders in cg, hlsl, or other abstract language ?
We do not allow custom shaders for many reasons: – compatibility across platforms – usage simplicity – efficiency (letting the shaders being built by the engine allows us to perform skinning on the GPU, and to render 6 lights in one draw pass) For the future, I cannot say, maybe we will allow it if we find a simple/efficient way to present it to the developer
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