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Does OpenGL Multipipe provide performance scaling?

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Does OpenGL Multipipe provide performance scaling?

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OpenGL Multipipe can provide high amounts of scaling for pixel fill limited applications, and can provide low to moderate amounts of scaling for geometry limited applications. The impact of features such as viewport clipping, geometry culling and display list breakdown are very application and data set dependent, so it is impossible to predict specific results. Are there any limitations on the size of the display? The single logical display in OpenGL Multipipe has a theoretical limit defined by the X-server of 32,767 x 32,767 pixels, but for obvious reasons this resolution has not been tested. Single pipe applications can scale to the maximum resolution using both X-windows and OpenGL if they are using the recommended DMX implementation. If the installation has chosen to use Xinerama as the underlying technology, the single pipe limiations for OpenGL applications are limited to 3840×3840 on InfiniteReality®, InfinitePerformance and VPro family graphics, and 4096×4096 on Silicon Graphic

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