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Does my application support Dynamic Loaded Modules (i.e DSOs or DLLs)?

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Does my application support Dynamic Loaded Modules (i.e DSOs or DLLs)?

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If your application already supports binding external modules through the use of DSOs, you can simply bind in a main function which either gives OpenWorlds control, or which gets called periodically by your application. This method requires no modification of the application itself. Otherwise, you must modify the application’s main loop to include calls to OpenWorlds. • Do I need to support routing? If your application needs to only load in VRML geometry, you don’t need to support VRML routing and your application must include the “owNoSimManager.h” header file. If you want to be able to run VRML animations in your application, you need VRML routing which is supported through our optional openrun package and your application must register the simulation manager by making a addSimManager() call on your browser instance.

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