Does Knowing How to Program AI Help with Its Design?
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AiGameDev.com is looking for sponsors to provide prizes (e.g. books, T-Shirts, software, games) for the best contributions to its weekly developer discussions. If you’re interested in trying this out for a month, don’t hesitate to contact me. For most game developers, whether working in AAA studios or on independent games, finding a balance between design and code is a daily affair. It doesn’t have to be a struggle, but in practice, things can often get ugly! On that subject, Grassroots Gamemaster posted an interesting comment recently [1]. Now, I try to read all comments on the blog as if their author was enlightened. Most often, I learn something new in the process! This one, however, was particularly difficult to wrap my head around: “The problem with a programming focus is that it detracts from the core work of game design — which is… um… game design. Programming is not game design. Programming is interpreting game design into computer language. Game design is a different thing alt