Does GraphicsDesigner support three or five coordinate systems?
For purposes of coordinate conversion, there are five coordinate systems: display XgrGetGridBoxDisplay (grid, @x1Disp, @y1Disp, @x2Disp, @y2Disp) window XgrGetGridBoxWindow (grid, @x1Win, @y1Win, @x2Win, @y2Win) local XgrGetGridBoxLocal (grid, @x1, @y1, @x2, @y2) grid XgrGetGridBoxGrid (grid, @x1Grid, @y1Grid, @x2Grid, @y2Grid) scaled XgrGetGridBoxScaled (grid, @x1#, @y1#, @x2#, @y2#) For purposes of drawing, there are three coordinate systems: local XuiDrawLine (grid, color, x1, y1, x2, y2) grid XuiDrawLineGrid (grid, color, x1Grid, y1Grid, x2Grid, y2Grid) scaled XuiDrawLineScaled (grid, color, x1#, y1#, x2#, y2#) The name of every GraphicsDesigner drawing function determines the coordinate system the function draws in, as follows: Drawing functions that do not specify a coordinate system, like XgrDrawLine() , draw in local coordinates and manipulate the local coordinate drawpoint. Drawing functions that end with ” Grid ( “, like XgrDrawLineGrid() , draw in grid coordinates and manipu