Does Generations feature “unlagged”, or will it in the future?
Generations does not feature “unlagged”. The reasons are twofold. First, Generations has a LOT of projectile-based weaponry that cannot be predicted as such. This disparity between “instant hitscan” and “laggy rockets” breaks gameplay consistancy. It also tends to penalize low pingers worse than high pingers since someone with high ping can in a sense “see into the future” by popping out from behind a wall, clicking “fire” and popping back with enough time to see someone else, target them, and duck out of the way. To the low pinger he’d be “dragged back” to the spot he was at when the high pinger’s gun went off. This is a kind of reverse-lag that we feel is not a feature we desire to see in Generations and robs people of any benefits of a good connection they paid good money to get. Second, it would be extremely complex to integrate this system into the already complex Generations mod. Generations MAY in the future include an option, based upon Unlagged’s code, to artificially INCREASE