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Does DeSmuME make use of multiple CPUs or multiple cores?

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Does DeSmuME make use of multiple CPUs or multiple cores?

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Currently, the Windows port has two particular multicore optimizations (in 0.9.5+): first, the display logic runs in its own thread independent from the emulator. This is used to make the OSD run frame-rate independent from emulation. This thread performs color conversion, filtering, and directdraw presentation. The net result is a speedup by a few FPS. This codepath is disabled on single core systems, and may be disabled forcefully by the user with the –num-cores=1 command line argument. Second, the software rasterizer will run in a SLI mode using as many cores as you have specified (or have been detected) up to four. Still, DeSmuMe benefits MUCH more from a single CPU with a higher GHz than from multiple cores or from multiple CPUs.

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