Does Croquet use a lot of bandwidth?
Croquet requires only a few tens of kilobits in bandwidth most of the time in order to achieve real-time collaboration. This efficiency is possible partly through classic P2P processing in which each client does rendering and any other possible calculations on its own. Large, short bursts of bandwidth are required for occasional complex messages, such as the creation of new objects. Although relatively little bandwidth is required for coordination among collaborators, transmission is still required for applications that generate a lot of new data to be shared. For example, video conferencing among users will still require that the video data be transmitted between participating machines.