Does anyone have some good, solid tips on creating realistic creature details, like the ones in The Phantom Menace?
• I want to use an image from a magazine as a decal. How can I get rid of moire patterns from the scan process? • How do you loop animated decals? • How do you animate decal percentages, like making a bump map go from flat to bumpy? • Here’s a great method to follow when decaling… • How can I break up the monotony of seamless decals? • Why don’t my decals “take” to some patches? • Why does my decal appear so dark? • How do I add a rotoscope to the side view? • Can I animate a decal’s transparency? • Can someone give me some pointers on alpha channels and decals? • What sorts of properties do decals have? • Is there a way to flip your decals? • Can I get a rotoscope for a 45-degree camera view? • Do I need to restamp after adding an image to the stack? • Why don’t some of my legal patches appear in shaded mode? • I guess I’m just not understanding flatten. • If you add a matched set of maps, and then need to tweak the transparancy map… • I thought you could keep adding decals to the