Does any software for art production come from Nintendo? Do they provide any tools for DS art production?
Nintendo actually does provide their toolset for art conversion, where we take the raw art and convert it for use in the actual game. Their toolset could also be used for doing sprite work, animations and palette work. Basically, the tool is made for converting the raw art into a file that can be read by the Nintendo libraries for DS development. Other than the resolution, what else do you have to keep in mind when working for the DS screen? Well, one of the biggest things to keep in mind is the different brightness settings. You need to make sure your game looks good on all brightness levels which can sometimes be quite a hassle, but in the end, it’s the attention to detail that can make or break the experience for gamers. In conjunction with the resolution, screen real estate is a really big issue. You need to always be aware of exactly how much space you have on that screen at all times. Make a GUI sprite too big and you just end up having to redo it. As an example, in Drawn to Life