Do you think the Gamecube controller was designed around one type of game — like the N64 controller was?
Jim: No, and I think that’s a misnomer to say that the N64 controller was designed around Super Mario 64. Yes, Mr. Miyamoto wanted analog control because he had a vision of how he wanted that game to work, but the controller wasn’t designed specifically for one game. IGNcube: Do you think Gamecube can realize great 3D fighters utilizing the controller design? Jim: I think so. I think that’s one of the reasons we kept the D-Pad on there — for fighting games. Especially for combo-based fighting system, whether it’s Street Fighter or Killer Instinct or something. If you tried KI on the analog stick there was a bit of a challenge there. IGNcube: How do the second-parties like the hardware and controller so far? Jim: Really, they are pretty excited. I mean, you guys can ask Rare or Retro yourself. But they are pretty pleased with it all. Perrin: One of the things that I think is great about Gamecube is that some of our closest partners really suggested what they wanted to have in the syste