Important Notice: Our web hosting provider recently started charging us for additional visits, which was unexpected. In response, we're seeking donations. Depending on the situation, we may explore different monetization options for our Community and Expert Contributors. It's crucial to provide more returns for their expertise and offer more Expert Validated Answers or AI Validated Answers. Learn more about our hosting issue here.

Do you think the Gamecube controller was designed around one type of game — like the N64 controller was?

0
Posted

Do you think the Gamecube controller was designed around one type of game — like the N64 controller was?

0

Jim: No, and I think that’s a misnomer to say that the N64 controller was designed around Super Mario 64. Yes, Mr. Miyamoto wanted analog control because he had a vision of how he wanted that game to work, but the controller wasn’t designed specifically for one game. IGNcube: Do you think Gamecube can realize great 3D fighters utilizing the controller design? Jim: I think so. I think that’s one of the reasons we kept the D-Pad on there — for fighting games. Especially for combo-based fighting system, whether it’s Street Fighter or Killer Instinct or something. If you tried KI on the analog stick there was a bit of a challenge there. IGNcube: How do the second-parties like the hardware and controller so far? Jim: Really, they are pretty excited. I mean, you guys can ask Rare or Retro yourself. But they are pretty pleased with it all. Perrin: One of the things that I think is great about Gamecube is that some of our closest partners really suggested what they wanted to have in the syste

Related Questions

What is your question?

*Sadly, we had to bring back ads too. Hopefully more targeted.

Experts123