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Do you see any validity in the criticism that BioShock was too easily “gamed”?

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Do you see any validity in the criticism that BioShock was too easily “gamed”?

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People have taken issue not just with the ability to go full wrench specifically, but generally with being able to just figure out one optimal Big Daddy strategy and do that forever, for example. ZM: Yeah, absolutely. But like I said, in terms of embracing what BioShock did well, part of that actually is, I feel, a strength. There is so much diversity in the toolset, and there are so many different tactics you can use. A large part of that is if you find something that makes you feel clever and strong, that’s fantastic. If you do it until you’re bored, that’s not fantastic. We definitely want to support those combinations — that combinatory gameplay is at the heart of BioShock. But we do want to make sure there are enough challenges and diversity, and that you’re going to be not necessarily forced, but encouraged to change it up every once in a while. Whether that’s something as simple as “I run out of that ammo type, so I have to switch weapons,” or “I run into enemies that this tact

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