Do women have their cyberspace in online role-playing games?
If you want to find an evidence of women’s right or the equity between men and women, some trivia about games would be a very interesting resource. No joking at all! Along with the fast boom in economy, women’s life has been changing a lot. A woman is no longer known as a housewife, who is unemployed and spends the whole life to “serve” her husband and children. Especially in China, which is partly known by its strong feudal system and where male chauvinism more or less still exits, one third of game players are women. According to the General Administration of Press and Publication of China, Game industry revenue of 2005 hit 3.77 billion yuan, up 53 percent compared with the statistic in 2004. Of course, the number is not made up by men only. Female-game-player market is really potential, estimated at 4 billion yuan ($500 million) and this is the reason why there are more and more games designed for women. Game firms also promptly jump into this lucrative area. Most women love to play