Do they hold a prominent position in the future of computer gaming?
by Robison Bryan of Inspired Code.net Part 1. I will share with you my thoughts on the subject and let you decide for yourself. Implementing these concepts could afford your games an almost human intelligence toward providing the best gaming experience for all concerned, for as long as possible each time they play, and for as many replay times as possible. While I will try to be general about these ideas, I may use some language you consider to be a bit technical. I’ll also try to explain my terms in simple language, and you can also probably get most of it from context. So if one thing seems odd, keep going and it should become clear. And one last note: I am not an expert. This is intended to be a theoretical piece, and reducing such to actual practice by necessity follows, rather than precedes such theoretical work. With that said, here goes: What is your game’s replay value? Does it give certain people an unfair advantage? You can control the answers to both of these questions by us