Do the modifiers for multiple fighters with the Armourer Skill stack in a gang?
Yes, but the maximum effect is a 2+ ammo check. Q: The wording of the armourer skill implies that if ONE of your gangers gets this skill, that ALL of your gang may add +1 to their ammo rolls. However, this seems a little over the top. The wording could be taken to mean that any ONE ganger gets to add +1 to their ammo rolls, even though the wording seems to imply the first option (everyone adds +1). A: Page 91 of the ORB states the following: 'The armour checks all the weapons being used by the gang before the battle starts. Any model in the gang may add +1 to any and all Ammo rolls (including a roll to determine if a weapon explodes). A roll of 1 is always a failure regardless.' This means that all fighters in the gang add +1 to their ammunition checks. In addition, all armourer skills stack, so if your gang had two armourers in it then all fighters would add +2 to any and all ammunition checks. Q: What happens when a fighter has medic (and can use it) and I have a fighter wi