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do skills like critical shot, final attack (ie. skills based on chance) affect the base damage (in example ii above, itd be 100), or the final damage (in example ii above, itd be 160, or 30)?

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do skills like critical shot, final attack (ie. skills based on chance) affect the base damage (in example ii above, itd be 100), or the final damage (in example ii above, itd be 160, or 30)?

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Critical shots and final attack are both multiplier. You get damage by multiplying them to base damage then minus the deffence factor. 15. i’m debating arrow blow vs. double shot (and/or bolt vs. claw) and here’s what we come up with: i) against enemies with little or no defense, double shot is better.let’s assume the worst case scenario. on your first chance, you did 1 damage (your min), and on your second chance, you do 100 damage (your max). Arrow blow maxed (14 mp): 1 damage x 260% = 2.6 damage = 2 damage Double Shot maxed (16mp): 1 x 130% + 100 x 130% = 131.3 damage = 131 damage what are the chances of you doing poor damage two times in a row? ii) Enemies with defense, however, are a different story >An enemy with 100 defense: >260% Arrow Blow will do 160 damage. >130% Double Shot will do 30 damage and 30 damage. Arrow blow maxed (14 mp): 100×260% = 260 -100 = 160 Double Shot maxed (16mp): (100×130%) = 130 – 100 = 30 (100×130%) = 130 – 100 = 30 Arrow Blow is obviously more powerfu

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