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Do kids really imitate the violence they see in video games?

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Do kids really imitate the violence they see in video games?

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If you believe they do, then answer this: Why haven’t we seen a huge surge in sword-related crimes over the last few decades? I’d wager that far more games involve swordplay than gunplay. In role-playing games, for example, the sword is typically the default weapon; guns are usually reserved for weaker support characters. • Click here to visit FOXNews.com’s Video Gaming Center. But in action games, too, from “The Legend of Zelda” to “Prince of Persia,” you’re more likely to attack someone with a pointy object than a hail of bullets. Heck, even in the “Star Wars” universe, light sabers — really just fluorescent swords — far outnumber projectile weapons. Sure, there are plenty of first-person shooters out there for cowards who would rather take out the enemy from a distance. But nothing matches the visceral kick of mano-a-mano, blade-to-blade combat.

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