Do default Skill Saves (e.g., tightrope walking without acrobatic training) equal the appropriate Attribute Save X2?
That’s a fair way to do it. Even when the Attributes begin to get percentile Saves. Thus, if a PC were to attempt to walk that tightrope, even without prior training in Acrobatics, he would have a Default Save in Acrobatics equal to his own DEX Save, multiplied by 2. Therefore, if the PC had a DEX of, say, 15, his Save would be 6 or higher on a d20, but his default Save in Acrobatics would be 6 X 2, or 12 or higher on a d20. The penalty, stiff as it is, is basically a nonproficiency penalty, and plays as such. And, as always, it’s better to have even a small chance of doing something than no chance at all. The Necromancer is arguably more of a Freak than the Shapeshifter in terms of game balance. How is he stopped? The Necromancer is indeed a “freak,” for he has willingly sold his soul to the Dark Earth Mother, Chthon, in return for a key to the Pit. The Necromancer has the infernal presence to bully or coerce the creatures of the Pit unto his service. The limitation to this fantastic