Did you go for more–bigger, badder, and bloodier–to try and push God of War II beyond God of War?
GP: Were there things that you left out that you wanted to put in, but for whatever reason decided not to? I think my favorites are still the Sisters of Fate. They are kind of the main antagonists in the story. Towards the end of the game, you see how much they are influencing events.” –Cory Balrog Cory Barlog: As far as anything that was too over the top or too violent, there were a couple of situations that just didn’t fit the character. It was an early, early video I think that might have gotten out on the Internet. In a battle with Cyclops, you climb up onto him and then you rip his eye out. One of the finishing animations showed the eyeball in Cyclops’s mouth and Kratos then stepping on Cyclops’s head. You know, that was a little too much. It was cool and we kind of had to laugh about it, but it was just a little too much. It just didn’t fit. [In the original version of GOW II] we started out with a huge game! It was massive, like 25 hours of gameplay. It was unrealistic; we’re n
Related Questions
- Since Cap & Trade is already on the table wouldn’t it be beneficial to just get it passed and then try to refine the policy or push Fee & dividend?
- Did you go for more--bigger, badder, and bloodier--to try and push God of War II beyond God of War?
- Does Episode II have branching missions or objectives, like in Brood War?