Did the High Templars Hallucination ability undergo any changes due to the introduction of new tough units, such as Thor or Colossus?
The Hallucination ability did not undergo changes because of those new units, but it did get significant buffs since the original StarCraft. First off, hallucinated units still have the same hit points as the original unit, but take double damage. Furthermore, the duration the unit lasts for will be around 2-3 minutes, which will be significantly longer than the original StarCraft. On top of that, to hallucinate a unit only costs 40 energy, which is much cheaper than the original StarCraft’s cost of 100 energy.
Related Questions
- Now that the Force Field ability has been moved to the Nullifier, what other abilities does the Templar have? Does he still have Hallucination?
- Did the High Templars Hallucination ability undergo any changes due to the introduction of new tough units, such as Thor or Colossus?
- Are ground-based units like the High Templar or Defiler able to use special abilities when inside a Corsairs Disruption Web?