Could you tell us more about the destructible environments and Puncture Technology and how they will affect gameplay?
In Conflict: Denied Ops, if it looks like it can be blown up, it probably can! 1000s of objects, ranging from wooden crates, fuel tanks and trucks, all the way up to helicopters, fighter jets and tanks are all waiting to be blown to pieces. Better still, the custom-made Puncture technology allows you to create sniper holes and take out enemies through thin surfaces such as glass, wood and plaster. Gameplay and immersion-wise, it’s certainly something you pick up on once you sit down to play the game. You stop thinking about ‘can I shoot this?’ and start to instinctively shoot at objects which look as if they should be destroyed. It really alters the way you approach combat situations. For example, if I come over the brow of a hill and see 3 guards beneath me, stood next to their vehicle, I can spend 3 sniper rounds taking them all out with a headshot, and risk one of them getting to the alarm, or I can pump one round into the fuel tank of the truck they’re stood next to, and blow them