Could someone explain the rules for “friendly robber” in the game Catan?
As with the traditional board game, Catan uses a game board composed of 19 randomly arranged hexagonal tiles, each representing a different type of terrain or resource. Through strategy, luck, and skillful negotiation, 3 or 4 players vie to be the first to earn 10 victory points. This is done through building and enlarging settlements, by establishing the largest army, by building the longest road, or through the use of certain development cards. Catan claims to have the best Settlers of Catan artificial intelligence to date, featuring thirteen unique AI personalities for single player play and multiplayer games with fewer than four humans.[2] Each AI personality, portrayed by a likeness of a famous leader or general (e.g. Abraham Lincoln, Alexander the Great, Cleopatra, etc.), has attributes such as their preferred strategy for winning, how quickly they like to expand, and their favorite resource. Three difficulty levels (easy, medium, and hard) control the level of expertise displaye
Catan, based on the best-selling board game “Settlers of Catan,” places you in the role of a colonist on a newly discovered imaginary island. Through strategy and trading, vie for control with other players over the territory and resources of this uncharted wilderness. Compete online with your friends from around the world, or go up against a computer personality. Features include an all-new 3-D “Living World” environment and robust computer gameplay to challenge all skill levels—even the experts! Catan is addictive fun for all ages, taking just minutes to learn and a lifetime to master! (REF URL http://www.xbox.com/en-US/games/c/catanxboxlivearcade/) The Friendly Robber is a small rule variation that may be combined in any Catan scenario – it stipulates that the robber (and the pirate[1]) may not be moved to a hex bordering settlements belonging to a player with two victory points (or fewer—possible w