Could 3D gaming arrive in the home before movies and TV content?
I think it already has. The transition from 2.5D games to stereoscopic games is more straightforward than the transition of the more complex TV distribution chain. Also, since game views are mostly dynamic to begin with, the creative differences between 2D and 3D are easier to address. I think it’s safe to assume that the Ubisoft game based on Avatar will drive a surge of 3D displays sooner than the feature film will. Tell us your thoughts on 3D user experiences and guides? The whole 3D experience is an illusion. When done correctly, this illusion engages the mind and is far more immersive than 2D. However, anything that’s inconsistent with the 3D illusion either distracts from or destroys it. This is true of the content itself as well as the environment that surrounds it, such as a guide. In the home, it’s much more difficult to maintain the 3D illusion than in the cinema. In the worst case, if the 3D experience isn’t optimised for each display, it will eventually cause eye strain. Co