Can you tell us anything else about references back to the previous Onimusha games?
You’ve also mentioned that Dawn of Dreams is far more action-packed than other Onimusha games. Why? Our main gameplay theme in Dawn of Dreams is fast-paced action. In previous Onimushas you were only ever attacked by a couple of enemies at a time, and you could only take them out one at a time. This is the first in the series where we have fifteen or twenty enemies on screen simultaneously and allow players to rip through them enemies. It’s faster, more action-packed, and more exciting. The previous Onimushas also had quite limited critical hit features, while in Dawn of Dreams we have far more criticals. Also, many will become available as you level up your characters and supply them with new weapons and items. That’s when the hardcore gamer will really begin to enjoy the action – he’ll be able to use his favourite critical at the right moment for the ultimate bragging rights. Tell us more about how the player will use the multiple playable characters. In previous Onimusha games you o