Can you tell us a bit about Electronic Arts position with Xbox Live Arcade going forward?
CB: We’re excited about the market potential that Arcade brings. It’s a fun new category for us to publish games on. Electronic Arts publishes games on every meaningful interactive platform on the planet that makes financial sense. You’ve seen our recent releases – we’ve even been putting some games out on the iPod lately. Obviously the Xbox Live Arcade is a place where there’s a lot of personal passion at EA, there’s a lot of us that are trying to beat each others’ high scores at Geometry Wars or what have you, so there’s a lot of personal interest in the business. What you’re seeing now is that the business case is justifying the development, so I’d say EA is an enthusiastic participant in the platform. GS: Will you continue to outsource development on future Arcade titles? CB: Weve only got a couple games that we’re working on right now. I wouldn’t say that that is in any way predictive of our long term development strategy, but we’re going to get off the chutes with externally deve