Can you give some examples of the newest changes in StarCraft II?
The most significant changes weve made recently are some new game mechanics that impact the economic efficiency of each of the races. The Protoss can create a structure called the obelisk with a proton charge ability, which temporarily speeds up the rate at which probes can harvest minerals. If used properly, this ability can noticeably increase the Protoss income. The Terrans have a new unit called the mule, which can be summoned from the orbital command building. Mules harvest minerals much like SCVs, but at a much faster rate — however, they only last for a specific amount of time. Since the ability costs energy, terran players must decide how much of their energy to spend calling down mules and how much to save for the orbital commands other ability, the comsat scan. Finally, the Zerg can boost their production capability by using the queen to spawn extra larvae periodically in hatcheries, allowing them to quickly field large armies.
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- Can you give some examples of the newest changes that you’ve put into the BlizzCon 2008 build of StarCraft II?