Can you explain the difference between ut_timenudge and cl_timenudge?
They both do the same thing; modify timestamps on packets to make things appear they arrived later then they really did, except cl_timenudge affects your outgoing packets too. This can be exploited to make you appear to warp if you turn it on and off quickly. It can also be used to change how standard Q3 projectiles, like rockets behave, if you use negative values (it fast forwards them along their path a little bit…very silly idea).
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