Can you briefly introduce yourself to our readers? How are things going with PlaneShift recently?
Luca: A warm welcome to all your readers, I’m Luca Pancallo, Director of PlaneShift a free 3d fantasy mmorpg in development. I’m the founder and original creator of PlaneShift. My main responsibility in the team are the coordination of all departments (setting, engine, 2d, 3d, rules, music, PR) and the creation of the missing pieces for each release. I developed most of the tools we use to convert our character and monster models into the game and I work a lot in the 3d department, for rigging, weight and animation. Let’s say I do a bit of everything when it’s needed to make the team progress. This project differs from many other games at least for two aspects: 1) our team is completely made by volunteers and RPG enthusiasts, there is no money involved in the creation of PlaneShift and our company is a non-profit organization 2) we decided to have the community of players participate to the early stages of development. Everyone is welcome to join our game, even if today it’s not yet a
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