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Can we import a head from Maya or do we have to mold to create one in LifeMode?

create Head import Maya mold
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Can we import a head from Maya or do we have to mold to create one in LifeMode?

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Usually you create a head in LS:HEAD Editor by moving shape sliders and applying ready textures. Then you can import the model and animations into 3ds max or Maya’s scene by using Import-Export plug-ins. If your model is very specific, you can use the Muscles Setup plug-in to embed LS:HEAD animation controls.

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