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Can TG2 handle caves and arches?

arches caves tg2
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Can TG2 handle caves and arches?

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It should be able to, though this hasn’t yet been tested. Caves are basically dents in the terrain and they should be possible using TG2’s displacement mapping system. Arches are somewhat tricker, but at the very least they should be possible by importing 3D objects and texturing them to match the terrain.

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