Can someone tell me where the cache feature for an image file is located?
• I happened upon a sort of nifty texturing method recently. • I have not been able to make the backgrounds (when white, anyway) on rotoscopes disappear. • When I stick a decal onto the bottle the label also appears to be transparent. • Where does one tell a texture to tile? • What’s the easiest way to take a small texture and tile it on the surface of a model. • Where are tileable decals? • Can you have multiple decals of different types (bump, spec, etc.) on the same image stamp? • Can you define bump and specularity maps in DarkTree as part of a single texture? • Anyone know how to cache/uncache a decal in AM98 6.1b 10? • If you import a v4 seg file in to AM98 will texture mapped surfaces import as well? • This are what I have found out about Flatten and Decaling. • When you flatten an 8 segment sphere, why do only 7 segments appear? • Does Darktree generate a decal or a texture importable into AM98? • What are .ITX textures? • The decal DOESN’T cover the whole sphere!!! • I can’t g