Can OpenGVS be used for character animation?
Yes. OpenGVS includes a hierarchical object database structure which allows you to trivially manipulate complex hierarchical elements within the object (e.g., the hand joint is connected to the arm joint, the arm joint is connected to the elbow joint, the elbow joint is connected to the shoulder joint, and so on). The hardest part is making the motion look natural. The most powerful (visually pleasing) approach for controlling animations is to record joint movement with live motion actors, then feed the results to your OpenGVS objects (and sub-object parts). Or, you can use table lookups; whatever you want. This has been successfully done by a number of our users. With MultiGen-Paradigm’s Creator, animation sequences can also be defined at modeling time and automatically played back in OpenGVS when you import them.