Important Notice: Our web hosting provider recently started charging us for additional visits, which was unexpected. In response, we're seeking donations. Depending on the situation, we may explore different monetization options for our Community and Expert Contributors. It's crucial to provide more returns for their expertise and offer more Expert Validated Answers or AI Validated Answers. Learn more about our hosting issue here.

Can OpenGVS be used for character animation?

0
Posted

Can OpenGVS be used for character animation?

0

Yes. OpenGVS includes a hierarchical object database structure which allows you to trivially manipulate complex hierarchical elements within the object (e.g., the hand joint is connected to the arm joint, the arm joint is connected to the elbow joint, the elbow joint is connected to the shoulder joint, and so on). The hardest part is making the motion look natural. The most powerful (visually pleasing) approach for controlling animations is to record joint movement with live motion actors, then feed the results to your OpenGVS objects (and sub-object parts). Or, you can use table lookups; whatever you want. This has been successfully done by a number of our users. With MultiGen-Paradigm’s Creator, animation sequences can also be defined at modeling time and automatically played back in OpenGVS when you import them.

Related Questions

What is your question?

*Sadly, we had to bring back ads too. Hopefully more targeted.

Experts123