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Can I use the geometry shader to create geometry?

create geometry shader
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Can I use the geometry shader to create geometry?

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Yes, in very limited scenarios. The geometry shader in current D3D10 (2008) parts is not equipped to handle much expansion. This may change in the future. Video card vendors may have a special path for one to four expansions because of existing point-sprite hardware. Any other expansion would have to be very limited. The ParticlesGS and PipesGS samples achieve high frame rates by only doing limited expansion. Only a few points are expanded per frame.

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