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Can I have a keyframed object taking part of the simulation?

object simulation taking
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Can I have a keyframed object taking part of the simulation?

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Yes. You should use unyielding rigid bodies for objects that don’t change shape. For objects that change shape (deform), you should use deforming meshes (notice that unyielding rigid bodies are much faster and simpler to simulate than deforming meshes).

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