Can I add HyperMatter to an existing animation?
HyperMatter can be added to a completed animation. Either whole objects or parts of objects can be converted into HyperMatter objects, allowing a huge range of additional animation controls to be made available. One use of HyperMatter could be simply adding realism , in the form of gravity, wind, etc to a previously static scene. More complicated animation scenarios can be vastly improved by the application of HyperMatter, whilst still keeping the original key-framed structure.