Can design overlap with other skills in game development, with multi-functional roles such as coder/designer?
If you have a programmer operating in the role of game designer, that could work if that programmer has game design skills – but the skill set for a programmer and for a designer differ significantly. There are companies out there that foist the game design task onto the programmers, who already have plenty to do. But it’s a false economy, since you’ll be evolving everything in a dynamic, committee-style environment that will only work if you have an unlimited budget both for time and money. But in much professional development, you can’t afford to be wasting money by not carrying out planning. In Japan, they call a game designer a planner, and there’s a reason for that, which is that game design is about planning ahead – about thinking about problems before you get to them. Q: What are the relative problems and advantages of writing for licensed games? A: Well, with a licensed product, the setting and the framework of the world is very much defined – so that’s a weight off your mind.
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