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Can biofeedback games reduce students test anxiety?

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Can biofeedback games reduce students test anxiety?

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Call it the latest version of biofeedback. Decades ago, scientists thought that people could be trained to alter their blood pressure or even sweaty palms. Today, the Institute of HeartMath, a nonprofit research group, has come up with the breathing and visualization techniques that sound a little like yoga or meditation. The difference is that while a student—or teacher or principal, for that matter—focuses on breathing slowly and generating a feeling of appreciation, a sensor connected to their finger or earlobe displays real-time feedback of their stress level on a PC monitor. Software converts a measure of heart rate variability—the amount of time in between beats, which reflects interactions between the heart and brain—and presents it on a computer screen in the format of a game, in which to win a student must maintain a steady level of relaxation. The training exercise usually lasts five to seven minutes, and students can use it at a PC in the back of a classroom or in a lab. Alv

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