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Can a unit take ground beyond its normal movement capacity (i.e. infantry special units move 2, close assault, have a successful close assault and take the ground, making a move of 3 spaces)?

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Can a unit take ground beyond its normal movement capacity (i.e. infantry special units move 2, close assault, have a successful close assault and take the ground, making a move of 3 spaces)?

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.Special movements (i.e. Taking Ground and Armor Overrun) take place during Step 4 – Battle and are in addition to the unit normal movement.Q.Can an armor unit move 3, have a successful close assault, and take the ground (i.e.4 hexes moved) have a successful Armor Overrun combat and move another hex, but not battle, for a total move of 5 hexes?A.YesBUT the battle and movement restrictions for a Terrain hex when entered will still apply!Q.

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