Important Notice: Our web hosting provider recently started charging us for additional visits, which was unexpected. In response, we're seeking donations. Depending on the situation, we may explore different monetization options for our Community and Expert Contributors. It's crucial to provide more returns for their expertise and offer more Expert Validated Answers or AI Validated Answers. Learn more about our hosting issue here.

Can a reflective object inside a glass tube render properly?

0
Posted

Can a reflective object inside a glass tube render properly?

0

You have discovered one of the famous “behind glass” raytrace bugs that have ALWAYS plagued Imagine. You also cannot get a glass attribute inside a glass attribute object to render! There is NOTHING you can do but try to fake the effect (i.e. wrap a brushmap around your sphere to imitate the sourroundings,maybe a global brushmap would work?) A possibly solution is to copy your glass tube and scale it slightly smaller or larger so you get a double-walled tube. You have to use a global map and an animated chrome spheres going up the tube. They all reflected the global map correctly. So, what you should do is to make the glass-tube have both an inner AND an outer wall (make two tubes, one slightly smaller than the other and join them to a single object). Then put your chrome ball inside. The secret is that the ray has to travel trough two (2) faces with glass-attribute-settings (or any other transparent material for that matter). —————————— … Please Return to News ..

Related Questions

What is your question?

*Sadly, we had to bring back ads too. Hopefully more targeted.

Experts123