Being a tactical strategy game, does stealth play a big part in successfully completing missions?
Please explain. Nabil: Stealth is an important part of the game. On one mission I was playing, the enemy kept wiping me out. So instead of making a frontal assault, I sent a squad crawling from the rear (made a big detour) and they went inside the jungle and sneaked on the enemy. The VC didn’t know what hit them. I won this fight with no casualties. So yes, stealth is important 🙂 Your men’s position (walking, running or crawling) gives you bonuses or penalties, as does the type of terrain your units and your enemies are on (it will modify weapon accuracy and defense). With the effective use of Line of Sight and Field of Vision you will be able to surprise your enemies if you know where to hit them from! The game looks great (at least from the trailer movie that we’ve seen)… Could you give us a technical overview of the engine used in the game? Nabil: The engine is baptized “Walker” after the first project (still not finished) of DR it was used in. Its first real debut is in “Haegem