Battlefield 3, when that comes out… is it going to have a hard time following this game?
PB: Personally, I have a lot of confidence in the studio. There’s no one that can match us when it comes to technical, artistic and gameplay balancing. I’m not worried about the quality of any future products. I’m quite sure that whatever might show up from DICE in the future, this will be the stepping stone to what might come up in the future. So, no, I’m not worried. Q: One aspect of Bad Company 2’s multiplayer which sounds really interesting is the hardcore mode. It sounds almost as if you’re moving into ArmA, Op Flash territory… PB: Yeah, it’s more like that. Of course you can choose. You can choose if you want to play in this mode or not, but I can tell you that those layers of complexity, of how big the game is, really add to the whole thing. You can play the game your way, without trying to sound like a gimmick. Most of the things we’re doing are feeding into player behaviours. Everyone at DICE is an individual. We don’t want a game that is tailored to one specific person. We wa
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