base the engine on OpenGL 1.4, isn that really outdated?
Many game engines are based on OpenGL 2.0, or even 2.1, and it’s true that GLSL shaders can perform some neat tricks. However, most of our target audience for PySoy-based games are not using “modern” video cards. We’ve decided to focus on CPU-side features, such as physics and networking, while allowing the engine to run just fine on “budget-grade” video hardware.