As players have more freedom when travelling between worlds, is there going to be greater emphasis on exploration?
We had a lot of positive feedback to our more non-linear levels like Sargasso in Tools of Destruction and the Merdegraw area in Quest for Booty. We wanted to continue to give players larger levels that encourage exploration and experimentation. This non-linear style level is necessary with Ratchet’s new hoverboots, his newest gadget which allows him to speed around levels and jump off of ramps to get to distant locations. As far as travelling between locations, space combat is going to take a new turn this time around, as Ratchet will be able to engage in space battles – and also explore the surrounding star systems. We really want to encourage the player to explore the galaxy, and searching it well will yield hidden collectibles and other rewards. We have a lot planned for the space part of the game, but you’ll just have to wait to see more! Multiple, interwoven gameplay styles are a staple of the series; can we look forward to more of this? Variety is always a key point for us with t