Are you going to integrate the ECMAScript JIT that Adobe open-sourced?
A. I’m definitely too lazy to do it myself, but if you want to contribute a port, I’ll give pointers and put it in the repository if it doesn’t regress anything important. Q. Apart from the action script, is there anything else that is not supported to 100%? A. The basic rendering and animation features work, including gradient and bitmap fills, shape/fill morphing, text, shape/fill transforms, sprites and buttons. I’m pretty sure there are lots of little compatibility problems in corner cases. There is a sorting-order problem with lines and shapes in the same layer; sometimes lines draw on top of shapes when they shouldn’t. Line drawing is not supported very well (doesn’t handle thickness). Flash MX has a feature to convert lines into shapes, to solve this in specific problem cases, so it’s not high on my priority list. Sound support is kind of hacky and probably has bugs, since I don’t use it seriously; recommended practice for game UI’s is to play sound through your game engine, via