Are there random dangerous areas or “static”? For instance will an area always contain high level creatures/loot?
OOO 1.3 is more static than default Oblivion, but not completely static. Some creatures and NPCs still level with you, but only within constraints. These have now minimum and maximum levels, so you will frequently run into places where the residents have a minimum level that’s way above your own, making them too difficult for you to beat. By the same token, once you reach a medium level you’ll start to find areas where the maximum is lower than you, making the residents much easier to beat than in vanilla. For example, at a high level you will find that common bandits no longer pose much of a threat (but they may have a boss who is still a threat). Also, within their possible level range, creatures and actors tend to vary in level. Some could be as low as 16 levels as their next “equal” type. For example, encountering bandits at level 10 may result in some bandits in the group being level 16, while others could be as low as level 2. This effect really increases variety and feel for eac