Are there other ways to adjust the games balance besides using the individual victory conditions?
There are three optional rules that swing the game’s balance toward the Axis. We recommend trying them one at a time to see which you like best. Using more than one in the same game tends to shift the balance too much in favor of the Axis. 1) Allow Germany to have Jet Power and Japan to have Super Subs at the start of the game. 2) Do not allow the USSR to make any attacks until its second turn (this is a popular rule at tournaments). 3) Play with only the original eight industrial complexes; no new ones can be built.